html5野狼捕杀兔子小游戏源码

所属分类: 网页特效-抽奖&游戏    2024-10-24 10:39:19

html5野狼捕杀兔子小游戏源码 ie兼容6
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html5野狼捕杀兔子小游戏源码(共7个文件)

    • Antonio-Vivaldi-Summer_01.mp3
    • index.html

使用方法

//THREEJS RELATED VARIABLES 

var scene,
  camera, fieldOfView, aspectRatio, nearPlane, farPlane,
  gobalLight, shadowLight, backLight,
  renderer,
  container,
  controls, 
  clock;
var delta = 0;
var floorRadius = 200;
var speed = 6;
var distance = 0;
var level = 1;
var levelInterval;
var levelUpdateFreq = 3000;
var initSpeed = 5;
var maxSpeed = 48;
var monsterPos = .65;
var monsterPosTarget = .65;
var floorRotation = 0;
var collisionObstacle = 10;
var collisionBonus = 20;
var gameStatus = "play";
var cameraPosGame = 160;
var cameraPosGameOver = 260;
var monsterAcceleration = 0.004;
var malusClearColor = 0xb44b39;
var malusClearAlpha = 0;
var audio = new Audio('Antonio-Vivaldi-Summer_01.mp3');

var fieldGameOver, fieldDistance;

//SCREEN & MOUSE VARIABLES

var HEIGHT, WIDTH, windowHalfX, windowHalfY,
  mousePos = {
    x: 0,
    y: 0
  };

//3D OBJECTS VARIABLES

var hero;


// Materials
var blackMat = new THREE.MeshPhongMaterial({
    color: 0x100707,
    shading:THREE.FlatShading,
  });
  
var brownMat = new THREE.MeshPhongMaterial({
    color: 0xb44b39,
    shininess:0,
    shading:THREE.FlatShading,
  });

var greenMat = new THREE.MeshPhongMaterial({
    color: 0x7abf8e,
    shininess:0,
    shading:THREE.FlatShading,
  });
  
  var pinkMat = new THREE.MeshPhongMaterial({
    color: 0xdc5f45,//0xb43b29,//0xff5b49,
    shininess:0,
    shading:THREE.FlatShading,
  });
  
  var lightBrownMat = new THREE.MeshPhongMaterial({
    color: 0xe07a57,
    shading:THREE.FlatShading,
  });
  
  var whiteMat = new THREE.MeshPhongMaterial({
    color: 0xa49789, 
    shading:THREE.FlatShading,
  });
  var skinMat = new THREE.MeshPhongMaterial({
    color: 0xff9ea5,
    shading:THREE.FlatShading
  });


// OTHER VARIABLES

var PI = Math.PI;

//INIT THREE JS, SCREEN AND MOUSE EVENTS

function initScreenAnd3D() {

  HEIGHT = window.innerHeight;
  WIDTH = window.innerWidth;
  windowHalfX = WIDTH / 2;
  windowHalfY = HEIGHT / 2;

  scene = new THREE.Scene();
  
  scene.fog = new THREE.Fog(0xd6eae6, 160,350);
  
  aspectRatio = WIDTH / HEIGHT;
  fieldOfView = 50;
  nearPlane = 1;
  farPlane = 2000;
  camera = new THREE.PerspectiveCamera(
    fieldOfView,
    aspectRatio,
    nearPlane,
    farPlane
  );
  camera.position.x = 0;
  camera.position.z = cameraPosGame;
  camera.position.y = 30;
  camera.lookAt(new THREE.Vector3(0, 30, 0));

  renderer = new THREE.WebGLRenderer({
    alpha: true,
    antialias: true
  });
  renderer.setPixelRatio(window.devicePixelRatio); 
  renderer.setClearColor( malusClearColor, malusClearAlpha);
  
  renderer.setSize(WIDTH, HEIGHT);
  renderer.shadowMap.enabled = true;

  container = document.getElementById('world');
  container.appendChild(renderer.domElement);

  window.addEventListener('resize', handleWindowResize, false);
  document.addEventListener('mousedown', handleMouseDown, false);
  document.addEventListener("touchend", handleMouseDown, false);

  /*
  controls = new THREE.OrbitControls(camera, renderer.domElement);
  //controls.minPolarAngle = -Math.PI / 2; 
  //controls.maxPolarAngle = Math.PI / 2;
  //controls.noZoom = true;
  controls.noPan = true;
  //*/
  
  clock = new THREE.Clock();

}

function handleWindowResize() {
  HEIGHT = window.innerHeight;
  WIDTH = window.innerWidth;
  windowHalfX = WIDTH / 2;
  windowHalfY = HEIGHT / 2;
  renderer.setSize(WIDTH, HEIGHT);
  camera.aspect = WIDTH / HEIGHT;
  camera.updateProjectionMatrix();
}


function handleMouseDown(event){
  if (gameStatus == "play") hero.jump();
  else if (gameStatus == "readyToReplay"){
    replay();
  }
}

function createLights() {
  globalLight = new THREE.AmbientLight(0xffffff, .9);

  shadowLight = new THREE.DirectionalLight(0xffffff, 1);
  shadowLight.position.set(-30, 40, 20);
  shadowLight.castShadow = true;
  shadowLight.shadow.camera.left = -400;
  shadowLight.shadow.camera.right = 400;
  shadowLight.shadow.camera.top = 400;
  shadowLight.shadow.camera.bottom = -400;
  shadowLight.shadow.camera.near = 1;
  shadowLight.shadow.camera.far = 2000;
  shadowLight.shadow.mapSize.width = shadowLight.shadow.mapSize.height = 2048;

  scene.add(globalLight);
  scene.add(shadowLight);
  
}

function createFloor() {
  
  floorShadow = new THREE.Mesh(new THREE.SphereGeometry(floorRadius, 50, 50), new THREE.MeshPhongMaterial({
    color: 0x7abf8e,
    specular:0x000000,
    shininess:1,
    transparent:true,
    opacity:.5
  }));
  //floorShadow.rotation.x = -Math.PI / 2;
  floorShadow.receiveShadow = true;
  
  floorGrass = new THREE.Mesh(new THREE.SphereGeometry(floorRadius-.5, 50, 50), new THREE.MeshBasicMaterial({
    color: 0x7abf8e
  }));
  //floor.rotation.x = -Math.PI / 2;
  floorGrass.receiveShadow = false;
  
  floor = new THREE.Group();
  floor.position.y = -floorRadius;
  
  floor.add(floorShadow);
  floor.add(floorGrass);
  scene.add(floor);
  
}

Hero = function() {
  this.status = "running";
  this.runningCycle = 0;
  this.mesh = new THREE.Group();
  this.body = new THREE.Group();
  this.mesh.add(this.body);
  
  var torsoGeom = new THREE.CubeGeometry(7, 7, 10, 1);
  
  this.torso = new THREE.Mesh(torsoGeom, brownMat);
  this.torso.position.z = 0;
  this.torso.position.y = 7;
  this.torso.castShadow = true;
  this.body.add(this.torso);
  
  var pantsGeom = new THREE.CubeGeometry(9, 9, 5, 1);
  this.pants = new THREE.Mesh(pantsGeom, whiteMat);
  this.pants.position.z = -3;
  this.pants.position.y = 0;
  this.pants.castShadow = true;
  this.torso.add(this.pants);
  
  var tailGeom = new THREE.CubeGeometry(3, 3, 3, 1);
  tailGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,0,-2));
  this.tail = new THREE.Mesh(tailGeom, lightBrownMat);
  this.tail.position.z = -4;
  this.tail.position.y = 5;
  this.tail.castShadow = true;
  this.torso.add(this.tail);
  
  this.torso.rotation.x = -Math.PI/8;
  
  var headGeom = new THREE.CubeGeometry(10, 10, 13, 1);
  
  headGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,0,7.5));
  this.head = new THREE.Mesh(headGeom, brownMat);
  this.head.position.z = 2;
  this.head.position.y = 11;
  this.head.castShadow = true;
  this.body.add(this.head);
  
  var cheekGeom = new THREE.CubeGeometry(1, 4, 4, 1);
  this.cheekR = new THREE.Mesh(cheekGeom, pinkMat);
  this.cheekR.position.x = -5;
  this.cheekR.position.z = 7;
  this.cheekR.position.y = -2.5;
  this.cheekR.castShadow = true;
  this.head.add(this.cheekR);
  
  this.cheekL = this.cheekR.clone();
  this.cheekL.position.x = - this.cheekR.position.x;
  this.head.add(this.cheekL);
  
  
  var noseGeom = new THREE.CubeGeometry(6, 6, 3, 1);
  this.nose = new THREE.Mesh(noseGeom, lightBrownMat);
  this.nose.position.z = 13.5;
  this.nose.position.y = 2.6;
  this.nose.castShadow = true;
  this.head.add(this.nose);
  
  var mouthGeom = new THREE.CubeGeometry(4, 2, 4, 1);
  mouthGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,0,3));
  mouthGeom.applyMatrix(new THREE.Matrix4().makeRotationX(Math.PI/12));
  this.mouth = new THREE.Mesh(mouthGeom, brownMat);
  this.mouth.position.z = 8;
  this.mouth.position.y = -4;
  this.mouth.castShadow = true;
  this.head.add(this.mouth);
  
  
  var pawFGeom = new THREE.CubeGeometry(3,3,3, 1);
  this.pawFR = new THREE.Mesh(pawFGeom, lightBrownMat);
  this.pawFR.position.x = -2;
  this.pawFR.position.z = 6;
  this.pawFR.position.y = 1.5;
  this.pawFR.castShadow = true;
  this.body.add(this.pawFR);
  
  this.pawFL = this.pawFR.clone();
  this.pawFL.position.x = - this.pawFR.position.x;
  this.pawFL.castShadow = true;
  this.body.add(this.pawFL);
  
  var pawBGeom = new THREE.CubeGeometry(3,3,6, 1);
  this.pawBL = new THREE.Mesh(pawBGeom, lightBrownMat);
  this.pawBL.position.y = 1.5;
  this.pawBL.position.z = 0;
  this.pawBL.position.x = 5;
  this.pawBL.castShadow = true;
  this.body.add(this.pawBL);
  
  this.pawBR = this.pawBL.clone();
  this.pawBR.position.x = - this.pawBL.position.x;
  this.pawBR.castShadow = true;
  this.body.add(this.pawBR);
  
  var earGeom = new THREE.CubeGeometry(7, 18, 2, 1);
  earGeom.vertices[6].x+=2;
  earGeom.vertices[6].z+=.5;
  
  earGeom.vertices[7].x+=2;
  earGeom.vertices[7].z-=.5;
  
  earGeom.vertices[2].x-=2;
  earGeom.vertices[2].z-=.5;
  
  earGeom.vertices[3].x-=2;
  earGeom.vertices[3].z+=.5;
  earGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,9,0));
  
  this.earL = new THREE.Mesh(earGeom, brownMat);
  this.earL.position.x = 2;
  this.earL.position.z = 2.5;
  this.earL.position.y = 5;
  this.earL.rotation.z = -Math.PI/12;
  this.earL.castShadow = true;
  this.head.add(this.earL);
  
  this.earR = this.earL.clone();
  this.earR.position.x = -this.earL.position.x;
  this.earR.rotation.z = -this.earL.rotation.z;
  this.earR.castShadow = true;
  this.head.add(this.earR);
  
  var eyeGeom = new THREE.CubeGeometry(2,4,4);
  
  this.eyeL = new THREE.Mesh(eyeGeom, whiteMat);
  this.eyeL.position.x = 5;
  this.eyeL.position.z = 5.5;
  this.eyeL.position.y = 2.9;
  this.eyeL.castShadow = true;
  this.head.add(this.eyeL);
  
  var irisGeom = new THREE.CubeGeometry(.6,2,2);
  
  this.iris = new THREE.Mesh(irisGeom, blackMat);
  this.iris.position.x = 1.2;
  this.iris.position.y = 1;
  this.iris.position.z = 1;
  this.eyeL.add(this.iris);
  
  this.eyeR = this.eyeL.clone();
  this.eyeR.children[0].position.x = -this.iris.position.x;
  
  
  this.eyeR.position.x = -this.eyeL.position.x;
  this.head.add(this.eyeR);

  this.body.traverse(function(object) {
    if (object instanceof THREE.Mesh) {
      object.castShadow = true;
      object.receiveShadow = true;
    }
  });
}

BonusParticles = function(){
  this.mesh = new THREE.Group();
  var bigParticleGeom = new THREE.CubeGeometry(10,10,10,1);
  var smallParticleGeom = new THREE.CubeGeometry(5,5,5,1);
  this.parts = [];
  for (var i=0; i<10; i++){
    var partPink = new THREE.Mesh(bigParticleGeom, pinkMat);
    var partGreen = new THREE.Mesh(smallParticleGeom, greenMat);
    partGreen.scale.set(.5,.5,.5);
    this.parts.push(partPink);
    this.parts.push(

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