资源描述:一款经典的俄罗斯方块游戏,这款俄罗斯方块游戏支持难度自动提升、等级、累计积分等功能,唯一的问题就是未能处理好浏览器中的向上和向下箭头的兼容,JS大佬可以自行修改游戏按键以避开上下键。
使用方法
function Game() {
this.speed = 600
this.remove = false
this.gameover = false
this.pause = false
this.timer = null
this.score = 0
this.blockArea = []
this.x = 150
this.y = 0
this.r1 = null
this.r2 = null
this.r3 = null
this.r4 = null
this.map = [
// T 0 ----ok
[
[
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x - 30, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x + 30, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x + 30, this.y - 30],
[this.x, this.y]
] //ok
],
// L 1 ----ok
[
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x + 30, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x - 30, this.y - 60],
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x + 30, this.y - 30],
[this.x - 30, this.y]
] //ok
],
// J 2 ----ok
[
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y],
[this.x - 30, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x + 30, this.y - 60],
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x + 30, this.y - 30],
[this.x + 30, this.y]
] //ok
],
// O 3 ----ok
[
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y]
] //ok
],
// | 4 ----
[
[
[this.x, this.y - 90],
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 60, this.y],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x, this.y - 90],
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 60, this.y],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
] //ok
],
// Z 5 ----
[
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x - 30, this.y - 30],
[this.x - 30, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x - 30, this.y - 30],
[this.x - 30, this.y]
] //ok
]
]
this.startGame()
}
Game.prototype.wangge = function() {
for(var i = 0; i < 15; i++) {
for(var k = 0; k < 11; k++) {
$('<div class="wangge"></div>').css({
'top': i * 30 + 'px',
'left': k * 30 + 'px'
}).appendTo('#gameBox')
}
}
}
Game.prototype.getRandom = function() {
this.r3 = Math.floor(Math.random() * 6)
this.r4 = Math.floor(Math.random() * 4)
}
Game.prototype.yulan = function() {
for(var i = 0; i < 4; i++) {
$('<span class="block"></span>').css({
'top': this.map[this.r3][this.r4][i][1] + 90 + 'px',
'left': this.map[this.r3][this.r4][i][0] - 90 + 'px'
}).attr('next', true).appendTo('.next')
}
}
Game.prototype.createBlock = function() {
this.r1 = this.r3
this.r2 = this.r4
for(var i = 0; i < 4; i++) {
$('<span class="block"></span>').css({
'top': this.map[this.r1][this.r2][i][1] + 'px',
'left': this.map[this.r1][this.r2][i][0] + 'px'
}).attr('move', true).appendTo('#gameBox')
}
}
Game.prototype.autoMove = function() {
var that = this;
return $.Deferred(function(stop) {
function move() {
that.timer = setTimeout(function() {
var dD0 = that.shifouMoveDown(0, 30)
var dD1 = that.shifouMoveDown(1, 30)
var dD2 = that.shifouMoveDown(2, 30)
var dD3 = that.shifouMoveDown(3, 30)
if(that.gameover == true) {
alert('Game Over!')
$('.mask').css({
'display': 'flex'
}).find('button').text('重玩')
$('#gameBox').find('span').remove()
$('.next').find('span').remove()
$('.score').text('0')
} else {
$.when(dD0, dD1, dD2, dD3).then(function() {
that.y += 30
that.updateMap()
$('.block[move=true]').each(function(i) {
$(this).css({
'top': that.map[that.r1][that.r2][i][1] + 'px'
})
})
move()
}).catch(function() {
that.y = 0
that.x = 150
that.updateMap()
that.shifouxiaochu()
setTimeout(function() {
if(that.remove == true) {
that.remove = false
setTimeout(function() {
$('.score').animate({
'font-size': '26px'
}, 100).animate({
'font-size': '26px'
}, 500).animate({
'font-size': '16px'
}, 100)
stop.resolve()
}, 1000)
} else {
setTimeout(function() {
stop.resolve()
}, 100)
}
}, 10)
})
}
}, that.speed)
}
move()
$('#pause').click(function() {
if(that.gameover == false) {
if(that.pause == false) {
clearTimeout(that.timer)
that.pause = true
console.log(that.pause)
$(this).text('开始')
} else {
that.pause = false
console.log(that.pause)
move()
$(this).text('暂停')
}
}
})
})
}
Game.prototype.shifouxiaochu = function() {
var that = this
$('.block[move=true]').each(function() {
var top = $(this).position().top
var left = $(this).position().left
that.blockArea.push(top + '' + left)
$(this).attr('top', top)
$(this).attr('move', false)
if($('.block[top=' + top + ']').length == 11) {
that.score += 100
that.remove = true
var r0 = that.removes(0, top)
var r1 = that.removes(1, top)
var r2 = that.removes(2, top)
var r3 = that.removes(3, top)
var r4 = that.removes(4, top)
var r5 = that.removes(5, top)
var r6 = that.removes(6, top)
var r7 = that.removes(7, top)
var r8 = that.removes(8, top)
var r9 = that.removes(9, top)
var r10 = that.removes(10, top)
$.when(r0, r1, r2, r3, r4, r5, r6, r7, r5, r6, r10).then(function() {
$('.score').text(that.score)
$('.block[move=false]').each(function() {
if($(this).position().top < top) {
var top1 = $(this).position().top
var left1 = $(this).position().left
var index = that.blockArea.indexOf(top1 + '' + left1)
that.blockArea.splice(index, 1)
$(this).css({
'top': top1 + 30 + 'px'
})
that.blockArea.push($(this).position().top + '' + $(this).position().left)
$(this).attr('top', $(this).position().top)
}
})
})
}
})
}
Game.prototype.removes = function(i, t) {
var that = this
return $.Deferred(function(remove) {
var top2 = $('.block[top=' + t + ']').eq(i).position().top
var left2 = $('.block[top=' + t + ']').eq(i).position().left
var index = that.blockArea.indexOf(top2 + '' + left2)
that.blockArea.splice(index, 1)
$('.block[top=' + t + ']').eq(i).animate({
'opacity': '0'
}, 100).animate({
'opacity': '1'
}, 100).animate({
'opacity': '0'
}, 100).animate({
'opacity': '1'
}, 100).animate({
'opacity': '0'
}, 500, function() {
$(this).remove()
remove.resolve()
})
})
}
Game.prototype.shifouMoveDown = function(i, y) {
var that = this
return $.Deferred(function(moveDown) {
var top = that.map[that.r1][that.r2][i][1] + y
var left = that.map[that.r1][that.r2][i][0]
var blockPosition = top + '' + left
if(top <= 420) {
if(that.blockArea.indexOf(blockPosition) == -1) {
moveDown.resolve()
} else {
if(top <= 30) {
that.gameover = true
} else {
moveDown.reject()
}
}
} else {
moveDown.reject()
}
})
}
Game.prototype.shifouMoveLR = function(i, x) {
var that = this
return new Promise(function(resolve, reject) {
var top = that.map[that.r1][that.r2][i][1]
var left = that.map[that.r1][that.r2][i][0] + x
var blockPosition = top + '' + left
if(left >= 0 && left <= 300) {
if(that.blockArea.indexOf(blockPosition) == -1) {
resolve()
} else {
reject()
}
} else {
reject()
}
})
}
Game.prototype.moveLeft = function() {
var that = this
if(this.pause == false) {
this.x -= 30
var pL0 = this.shifouMoveLR(0, -30)
var pL1 = this.shifouMoveLR(1, -30)
var pL2 = this.shifouMoveLR(2, -30)
var pL3 = this.shifouMoveLR(3, -30)
Promise.all([pL0, pL1, pL2, pL3]).then(function() {
that.updateMap()
$('.block[move=true]').each(function(i) {
$(this).css({
'left': that.map[that.r1][that.r2][i][0] + 'px'
})
})
}).catch(function() {
that.x += 30
})
}
}
Game.prototype.moveRight = function() {
var that = this
if(this.pause == false) {
this.x += 30
var pR0 = this.shifouMoveLR(0, 30)
var pR1 = this.shifouMoveLR(1, 30)
var pR2 = this.shifouMoveLR(2, 30)
var pR3 = this.shifouMoveLR(3, 30)
Promise.all([pR0, pR1, pR2, pR3]).then(function() {
that.updateMap()
$('.block[move=true]').each(function(i) {
$(this).css({
'left': that.map[that.r1][that.r2][i][0] + 'px'
})
})
}).catch(function() {
that.x -= 30
})
}